Update on 2dgamestudio website.

January 18, 2010

Well for anyone who wants to check it out, I have updated my website. I have add a RMXP and RMVX page which is holding all the event based system I have made so far, so if you want to check the link out here it is.


Things to be coming soon.

January 4, 2010

Well here the things that will be coming in 2010.

First a demo of Tales Of Altis will be coming very soon.

Second I am working on these sites –

2D Game Studio, Tales Of Altis and Crystal Guardians.

Third here or some of the programs I am working on the side in C#.

Character Recorder – Uses this to store information about character ideas you have or just want to save for future programs.

Item Maker – Use this programe to make items for your game and for story lines you might be working on.

Skill Maker – Use this programe to make skills for games or story lines that you or working on.

Map Maker – Use this to make map for town’s or dungeons or just random maps you might use one day.

Come Vist 2D Game Studio’s WebSite.

December 29, 2009

Come one come all and spread the word, I have been working on my website besides this webblog and I would like to show all of you how far along it has come so far. So I will be posting the link to the website in this post and I would love it if you would go visit the website and leave me feedback on this blog about it.

Here is the link to the new web page for 2D Game Studio’s.


Where to start programming?

December 24, 2009

A lot of people wonder where they should start to learn how to program. I will say that learning to program takes time and patience, Also it is not for ever one. But speaking from my own experince I love it, I mean I am someone who loves to learn things and I can say that programming is one of the things that you can never learn to much of. So where should you start?

Well if you really wanting to become a programmer I would say first see what you want to do, as in game development or soft ware development or even web page development. Once you have gotten what you want to do go get a book on it and start to read and follow around with the language of your choice. Alot can be learned on your own but it takes time and practice just like everything else. Also going to collage and stuyding in the field that you want to be would not hurt either.

I think this is a good starting place to learn how to program is with a language called small basic. Here is a small description of it.

Small Basic is a project that’s aimed at bringing “fun” back to programming. By providing a small and easy to learn programming language in a friendly and inviting development environment, Small Basic makes programming a breeze. Ideal for kids and adults alike, Small Basic helps beginners take the first step into the wonderful world of programming.
Small Basic derives its inspiration from the original BASIC programming language, and is based on the Microsoft .NET platform. It is really small with just 15 keywords and uses minimal concepts to keep the barrier to entry as low as possible.
The Small Basic development environment is simple, yet provides powerful modern environment features like Intellisense™ and instant context sensitive help.
Small Basic allows third-party libraries to be plugged in with ease, making it possible for the community to extend the experience in fun and interesting ways.

If you would like to download or check out the small basic website here is the link Small Basic

So I have been using it for about a couple of months now just to see what it can do, and I am happy with it if you just getting in to programming it is a fun little language to get in to. But dont think you will make a game engine out of this language there or better languages to do that with.

Turn-Based VS. Real Time

December 24, 2009

One of the most important choices of a designer makes at the start of a project is whether to make a turn based game or a real time one. Each type of base game mechanic provides potential benefits and drawbacks. While turn based games favor more strategic and transparent play, they can feel a little stodgy to players used to action-oriented titles. Real-time games, on the other hand, are more immersive and multiplayer-friendly but can also easily overwhelm new players if not well-paced.

Turn-Based games, of course, descend directly from the board game tradition, predating video games. Indeed, the fanbase for turn-based games still overlaps significantly with the fanbase for board and card games. Real-time (excluding sports), however, were only trutly possible with the advent of computers. Quite a few games – Super Mario Bros., Team Fortress, FIFA, Pac-Man — could only ever conceivably be developed as real-time games.

There are quite a few games that could go either way though, with an understanding that each path comes with its own set of trade-offs. Rouge-like dungeon-crawlers, for example have been made as both turn-based and real-time games. Early versions such as NETHACK, were purely turn based; the game’s clock only moves forward each time the player takes an action. However, Blizzard’s Diablo put the same explore-and-loot formula into a real-time environment and created an experience that was less strategic but more visceral and potentially addictive. Furthermore, without the waiting inherent in a turn-based system, the designers could develop a viable multi player mode.

Nonetheless, Diablo has not supplanted the continuing popularity of turn-based rougelikes, such as PokeMan Mystery Dungeon or Shiren the Wanderer, which maintain thier own tactical charm. Thus, deciding between turn-based and real time is not a question of which system is better or worse, but rather a question of which set of trade-offs best fits the game designer wants to make.

Have been working on Tales of altis, and Tales Of Altis website.

December 4, 2009

Hello everone, Well I have been working hard on Tales Of Altis, and also Tales Of Altis website. I am happy to say that soon I will be releasing a demo ver for tales of altis.  If you would like to check out the teaser site for Tales Of Altis. Here is the link,


Please do not flame me and be like it is not a good site or anything it is still in the works and I will try and have it done before the demo is released.

Coming Soon!

November 26, 2009

Hello ever one, I am working very hard on the game called Tales Of Altis. I have also been brain storming ideas for the RMXP and RMVX Event page. So far I update it with the two systems. I will be update them as soon as I can with a demo you can download to see how it work and also a tutorial with pics for those who do not want to download it.

I am also going to be working on the page for visual game maker, it is still in its redesign phase and is slowy be worked on.

A semi decent update.

November 18, 2009

Well today was a good day, I worked a lot on Tales Of Altis.

I have the first town all most finished at 95% complete.

Finished the skill layout and design done.

Added all the coded need to complete the skill level up system.

Worked on the start of the world map.

So today was a very good day in the world of Tales Of Altis.

A sneak peak in to Tales Of Altis!

November 14, 2009

Hello ever one, Here is a quick sneak peak at Tales Of Altis, this is one of the starting fights.

I will be posting more video and such as more work is done on the game.

As of right now I just started working on the main webpage, for Tales Of Altis.


It feels good to be back.

November 11, 2009

Well I am back to go health and I am going to re start working on this blog and also my website and other project’s a lot more. Here is a list of things that or going on in the 2dgamestudio/2dgamegenerations world.

Projects to be finished in 2009/2010 –

Main Website for 2D Game Studio.

Tales Of Altis.

Crystal Guardians.

VGM Re Design Phase.

Projects to be in started -2010/2011

VGM(Visual Game Maker)

The main reason why VGM got pushed back is this,  I am only one coder and I don’t mind doing all the coding but, I need other skills on this project such as. Sprite Designer, Music Maker, Tile Set Designer, and some other things. But What I am saying is that I need a team to work with me on this project. I know I can make this game maker great I just need other people who share the same passion about it. If you would like to help send me a email at 2DGameStudio@gmail.com and let me know what talents you have and what you would like to offer to the VGM project?

Back in the game!

November 10, 2009

Hello ever one, sorry there has not been any post or updates lately. I have been really sick for the last month and a half.  VGM is on hold for right now pending a re design of the GUI and also of the Code base. But in the mean time I have been working on a website for 2dgamestudios and here is the link if you wish to check it out.


Also I will be posting more updates on VGM as is  going though its redesign phase.

Hey sorry for the down time, but I have done alot of work on VGM.

October 18, 2009

Hey ever one, sorry for the down time, but I have done a lot of work on VGM, I worked on the code base for it and also I worked on a lot of new forms, I will be posting a update to the program as soon as I can which will either be tomorrow or Tuesday.  Like I sayed though sorry for the down times guys.

I have finished some more work on VGM

October 5, 2009

Well a little update so far, I have been working on the code base of the character creation form, I have also added new forms to the character creation form. So when I upload the new GUI At the bottom of this post, here is what works on the Character Creation Form. 10-03-09 UpDates.

You can Add a Name, And Remove A Name, You can Add a Class, and Remove A Class, You Can know access the Animations button, which will load the character animation form. You Can know access the special Abilities button, which will load the character special abilities form. You Can know access the Character Max Parameters button, which will load the Form for setting the Exp curve and and max stats settings.

Plans for more updates soon. Working on the new items form design tonight. Then adding more code base to the character creation form and item form. Link to the VGM GUI UPDATE AS OF 10-03-09


New updates will be coming very soon.

October 2, 2009

Hello everyone, I have been working alot on the code base behind the GUI, so I don’t have any screen shots to show you right now cause everything that I have worked on so far is just code to make sure that the forms controls worked right.

I will be making some new forms this week so stay tuned for New screen shots and new features added to the game maker.

A little Up date.

September 28, 2009

Shura_m_front_stand Hello ever one, well here is a small update into what has been going on for the last couple of days.

I reworked the GUI of Visual Game Maker, I add more user friendly options to it. I also like I sayed link it to XNA, so now XNA will be the graphic engine for the game. Which saves me a lot of time instead of writing.

I will be updated pics on this site for the new GUI Layout later today/tonight, and I will be working a lot on the project tomorrow.

Well that is all for right now, catch you later. 🙂

lAfter a long fight(Programing fight that is)

September 26, 2009

Well after fighting with the program for about 3 and ½ hours. I finally got the Windows Forms and XNA working together. I went a different approach then a lot of other people and I feel it is faster this way.

Well I have not been able to fix the GUI, yet as in the comments that where made. But I have a new download link for the GUI with the Added Run Button which calls the XNA graphic window. So here is the link tell me what ya think of the new graphics window that gets called. It is bland right now, cause nothing is drawn on it, but it is just the fact thats where the game will be render once everything is done being edited.


http://www.mediafire.com/file/md1eywqtxwt/Visual Game Maker 9-25-09.rar

Something Special

September 25, 2009

Hello everyone, well it is not even 25% designed but I want to see how everyone feels about the gui lay out so far. So I am going to post a link to the download the GUI layout, remember this is still being designed so the base code is very little done, and also the only button that will link to new things or. New Project and Also Game Database Characters.

To be able to view this program you must have the .net frame work 3.5. It will not wok with out this.

To down load the Demo GUI, here is the link. http://www.mediafire.com/file/yyntymnn10v/VGM.rar”

Please don’t post flaming comments, I am looking for feedback and also to see what everyone thinks about the layout so far.

Small update.

September 21, 2009

Shura_m_front_standWell I edited the pages of Home Brewed Games and that of the 2d Visual Game Maker. I still have a lot of work that needs to be done on these pages and in the coming days I will work on them.

Some Updated Info!

September 20, 2009

Shura_m_front_stand Well i made a post early about new things that will be up and coming. Below is a list of something of the new things that will be coming up :).  I hope you enjoy it.

Home Brewed Games(Not made in RMXP, OR RMVX)

Name of game – The Alchemist Quest.

Type of game – Adventure/RPG

Graphics of the game – 2D Game, text based.

Development phase – In design phase.


RMXP Up Coming Game Titles –

Seeds Of Samhain – Back in to development, after a long break in the development of the game.

The Alchemist Journey –  A game in the very early design phase.


RMVX Up Coming Game Titles –

Eternal Alchemy – A game in the semi design phase, I have a any idea about where and what I want this game to be. Just not sure if I am going to go the way I am thinking of it right now.


C#  Projects –

2D Visual Game Maker – Still in design phase, soon I shall be working on the GUI layout and code in the GUI.

Well there is the stuff I am currently working on. Stay tuned for updates on all of them.

Back In Action!

September 19, 2009

Hello all, and I am just making a new post cause I am back, and the web blog is soon going to be updated with a lot of new info and post. Stay tuned for very intense updates 🙂

Your’s truly,

Zelas Shura_m_front_stand

Some news and updates!

May 8, 2009

Well the game development of Seeds Of Samhain is coming along, pretty well.  As of now I have the first town finished I have started working on the database, and also I have finished working on the herbalism skill system. I am working on the database during the day and I am also mapping out different maps at night as well. Well that is all I have for right now but you can always check the website for more updates on the game. http://seedsofsamhain.webs.com/

WebSite Is Up And Running.

April 17, 2009

Well hello ever one, the website for Seeds Of Samhain is up and running. It still needs a little work but is be updated all the time so go check it out at http://seedsofsamhain.webs.com/

Well what is Seeds Of Samhain you might be asking? Well it is the game I am currently working. It is going to be a adventure rpg. Which means that there is a story line and ever thing but at the same time it does not follow the custom rpg design as level go here kill bad guys, level kill bad guys. In the game you will have quest you can do. These quest vary from killing monster to treasure seeking in dungeons. There is a story line in Seeds Of Samhain and the way the story line is progressed is by doing quest called plot quest. This quest are much harder then regular quest but the rewards are better also. Well if you want to know more about this game please go to the website at the top of this post.

Hello and welcome!

March 20, 2009

Hello ever one, and welcome to my we blog. Here you will be able to find different things such as games, I have made using the game maker engine RMXP. Also you will find different projects I am working on in C#. The main project I am working on in C# is 2D Visual Rpg Game Maker. Which will be a programming along the lines of making rpg but with much more flexibility.

Just to add a little more customization to this blog, I have my own avatar that I will post ever once in a while with my updates. So here comes Zelas the creator of this web blog.